Pandemonium
ROLES
Sole Programmer
DESCRIPTION
Pandemonium is a third person action game that was submitted for and won the inaugural Next Gen Jam in 2019. It was developed over 5 days within the Unity game engine using C#. Industry judges from Creative Assembly were impressed with both the visuals and the intuitive gameplay.
YEAR
2019
Team Size
4
-Programmer
- 3D Artist
- 3D Artist + Level Designer
- Animator
PLATFORM
Windows
"The dark mechanical setting and atmosphere were compelling.
The gameplay was intuitive and interesting
The level elements were varied.
It was challenging.
It looked great!"
Creative Assembly
Overview
Pandemonium was developed over the course of 5 days as part of the Next Gen game jam within the Unity game engine using C#. The main objectives of the game are to find all of the clues hinting at Dr Ivanov's schemes before time runs out and to destroy as many drones as possible. Should the player prove successful in their attempts to expose Ivanov's plan, he will confront them as part of a game ending custscene at which point the screen fades away. This game was chosen as the winner of that game jam by Creative Assembly with myself and my team winning numerous prizes and receiving a one to one call with Creative Assembly staff members where they gave us pointers on the game. This whole experience was immensely beneficial and I'm extremely proud of what we produced in 5 short days.
My
Contributions
- Programmed a collectible system with functionality to inspect each clue
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- Implemented a wave based system consisting of AI floating drone enemies complete with ragdoll bahvaiour that can be destroyed by the player's blasters
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- Coded player movement with the ability to shoot from blasters
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- Integreated UI and animations within engine
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- Created an ending cutscene sequence
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- Added ammo and reload system
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- Included torch functionality
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- Implemented chain physics
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