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Gameplay Programmer

Luke McFarlane

I'm a UK based junior level gameplay programmer with a keen interest in AI & mechanics. I have multiple years of academic experience using commercial game engines in both C# and C++.

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Current Project

Honours Project | UE5 | 2023

PORTFOLIO HIGHLIGHTS

01

Virtual Reaity | UE5

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Solo Programming Project

This VR game is being developed as my research-based honours project as part of my final year in University. The project aims to measure the effectiveness of a VR game in regards to teaching core programming concepts as opposed to traditional learning methods such as lectures and worksheets. As part of this project, I will be gathering data from volunteer students who will test the game and report their experiences. A dissertation will be produced displaying my findings and development progress. 

02

Casual Adventure | UE4

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Lead Programmer/Game Developer

Little Gatherers is a third person adventure game where the player must navigate a cluttered kitchen in order to recruit allies and acquire as much food as possible within the time limit. This project was completed during my third year at university as part of a multidisciplinary team for an industry client: Kythera AI. 

03

Third Person Fantasy Adventure Quest | Unity

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Programmer/ Game Designer

Bottled Up is a third person fantasy quest game where you take control of one of two protagonists and brave goblin-infested locations in a bid to help the townspeople. This project was made during my second year of college where I was the sole programmer on a team with two artists and an animator. 

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